![]() On essay point 2 however, Dead Rising launched on August the 8th 2006 for the Xbox 360. Here is my short essay entitled “Zombies are a menace because” which I think all game developers should learn before they make a zombie game.Ĥ) HEADSHOTS ONLY, YOU HAVE TO DESTROY THE BRAINįrom a gameplay point of view, I understand the lack of headshot only kills in Survive the Nights or any zombie game, this makes sense, it would be too hard to have headshots only and it would mean only the elite gamers would be able to fair well. They bite you, you get eaten or turn and then you bite, there is no arm flailing in any Romero movie I have ever seen and there is certainly no “jump attack” (Thank you for that one Dean Hall). Next, and this is a big one that all developers cannot solve, ZOMBIES BITE. At the very least you would have seen that the dead were coming back to life and locked your front door so from the moment the game began there is no immersion. You would be at home, at work, in a car or somewhere that isn’t the middle of a field. ![]() No one would begin a survival experience in the middle of a field with a wind-up torch and an empty water bottle. ![]() From the start, the premises in Survive the Nights are all wrong. ![]()
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