More importantly, it emphasizes that the tools and concepts they worked with were old. Junya Motomura explained how the team approached and developed their look at the 2015 GDC here, and it really exemplifies just how much work and control they needed to use to create the effects and make them look flawless.Just putting it into words does little justice to how amazing it looks: one must really see it in motion to truly appreciate it! The moments their blades clash, though, the action pauses, and the camera pans around, revealing that they weren't sprites at all, but 3D models animated in a style that mirrored sprite animation! As a result, the gameplay retains its frenetic 2D fighting style while allowing for seamless, dynamic camera transitions for intro animations, super attacks, instant-kills, and victory poses. The visual effects in the game are in a league all their own! The reveal trailer shows what appears to be top-notch sprite animations as Sol and Ky chat before going at it. There's so much hype that the trailer had 600,000+ views in four days, never had any ASW video generated such traffic.After almost five years of nothing but Updated Re-release and ASW's attention to BlazBlue, the surprise trailer at the Arc Festival made grown men cry. The Reveal of this new game is truly an epic moment in Guilty Gear history.
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